2K announces WWE 2K15 soundtrack curated by WWE superstar John Cena

By on October 13, 2014

WWE 2k15

2K today announced the in-game soundtrack details for WWE® 2K15, the forthcoming release in the flagship WWE video game franchise. Personally curated by cover Superstar and music enthusiast, John Cena®, the soundtrack will feature 12 unique tracks from established and rising artists that transcend several music genres, including hip-hop, rock and country. A companion soundtrack album made up of a selection of songs from the in-game soundtrack is set for digital release on October 21, 2014 through Atlantic Records (see full track listing below). The WWE 2K15 companion soundtrack album also features two exclusive bonus tracks – “All Day” and “Breaks” – from Cena in collaboration with hip-hop magnate Wiz Khalifa and is available for pre-order now at itunes.com/WWE2K15. All pre-orders of the WWE 2K15 companion soundtrack album receive an instant download of both songs.

 

One of the most recognizable WWE Superstars of all time, Cena is also a mainstream fixture known for his film, television and music accomplishments. Cena’s rap album, “YOU CAN’T SEE ME,” debuted at No. 15 on the Billboard 200 chart. Through the WWE 2K15 soundtrack, Cena has lent his artistic vision and style while creating a unique pop-culture fusion with Khalifa, whose recently released, fifth studio album, “BLACC HOLLYWOOD,” debuted at No. 1 on the Billboard 200 chart. In addition, an exclusive, behind-the-scenes look at Cena and Khalifa recording their original songs in studio may be viewed at http://youtu.be/hUo1R3hCYzk.

 

“As the WWE 2K15 cover Superstar, curating the in-game soundtrack and working with Wiz Khalifa were great opportunities to further the musical brand as we do across all WWE programming,” said John Cena. “Reaching across many genres of music to some of my friends and those who have worked with WWE, I truly believe that gamers will become avid listeners of these songs.”

 

“I have been a WWE fan since I was a kid, and getting to work with John Cena was an awesome experience,” said Wiz Khalifa. “I’m proud of this collaboration.”

 

The WWE 2K15 companion soundtrack album is comprised of:

 

  • ·        Wiz Khalifa & John Cena – “All Day”**
  • ·        B.o.B – “Ready” (Feat. Future)
  • Rudimental – “Free” (Feat. Emeli Sandé & Nas)
  • Wiz Khalifa – “We Dem Boyz”
  • Flo Rida – “Wild Ones” (Feat. Sia) [WrestleMania 28 Version]
  • Knife Party – “Bonfire”
  • Big Smo – “Workin’” (Feat. Alexander King)
  • Mystery Skulls – “Ghost”
  • Royal Blood – “Come On Over”
  • Wiz Khalifa & John Cena – “Breaks”**

 

** Companion soundtrack exclusive

 

Additionally, the WWE 2K15 in-game soundtrack includes:

  1. 1.      Avenged Sevenfold – “This Means War”
  2. 2.      Dizzee Rascal – “Heart Of A Warrior” (Feat. Teddy Sky)
  3. 3.      Florida Georgia Line – “This Is How We Roll” (Feat. Luke Bryan)
  4. 4.      Rise Against – “Zero Visibility”

 

“Partnering with Atlantic Records on the first-ever WWE video game soundtrack for WWE 2K15 helped us bring our players to a whole new level of excitement in gaming,” said Neil Lawi, SVP, WWE Music Group. “The soundtrack and the in-game music that John selected, along with the two original tracks he and Wiz created, will up the ante for everyone who plays this game.”

 

“2K is committed to making WWE 2K15 a premier entertainment experience,” said Chris Snyder, Vice President of Marketing at 2K. “John Cena’s partnership with 2K and work with artists like Wiz Khalifa represent another example of the great investment he has with the Company to make this year’s game incredible.”

 

“WWE and 2K have been great partners with Atlantic Records and instrumental in bringing music to their respective audiences,” said Kevin Weaver, President of Film & Television and Executive Vice President of The Atlantic Records Group. “WWE Superstar John Cena had already put together an impressive soundtrack for WWE 2K15, and working with our own Wiz Khalifa takes it to an even higher level.”

 

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K15 is rated T for Teen by the ESRB. WWE 2K15 is currently scheduled for release on the PlayStation®3 computer entertainment system and Xbox 360 games and entertainment system from Microsoft on October 28, 2014 in North America and October 31, 2014 internationally. In addition, releases for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, are currently scheduled for release on November 18, 2014 in North America and November 21, 2014 internationally. Fans who pre-order WWE 2K15 at any participating retailer will receive two playable Sting characters at no extra cost on launch day.

 

For more information on WWE 2K15 and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitter using the hashtags #WWE2K15 and #FEELIT or subscribe to WWE 2K on YouTube.

 

About WWE

WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming is broadcast in more than 150 countries and 30 languages and reaches more than 650 million homes worldwide. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Munich, Dubai and Tokyo.

 

Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.

 

Trademarks:  All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.

 

Forward-Looking Statements:   This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to entering into, maintaining and renewing key agreements, including television and pay-per-view programming and our new network distribution agreements; risks relating to the launch and maintenance of our new network; the need for continually developing creative and entertaining programming; the continued importance of key performers and the services of Vincent McMahon; the conditions of the markets in which we compete and acceptance of the Company’s brands, media and merchandise within those markets; uncertainties relating to regulatory matters; risks resulting from the highly competitive and fragmented nature of our markets; uncertainties associated with international markets; the importance of protecting our intellectual property and complying with the intellectual property rights of others; the risk of accidents or injuries during our physically demanding events; risks associated with producing and travelling to and from our large live events, both domestically and internationally; risks relating to our film business; risks relating to new businesses and strategic investments; risks relating to our computer systems and online operations; risks relating to general economic conditions and our exposure to bad debt risk; risks relating to litigation; risks relating to market expectations for our financial performance; risks relating to our revolving credit facility specifically and capital markets more generally; risks relating to the large number of shares of common stock controlled by members of the McMahon family and the possibility of the sale of their stock by the McMahons or the perception of the possibility of such sales; the relatively small public float of our stock; and other risks and factors set forth from time to time in Company filings with the Securities and Exchange Commission. Actual results could differ materially from those currently expected or anticipated. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends, general economic and competitive conditions and such other factors as our Board of Directors may consider relevant.

 

About Atlantic Records

 

Atlantic Records celebrated its 65th Anniversary in 2013.  Founded in New York City, the label literally grew from a one-room operation into one of the world’s preeminent music companies. Atlantic has released a string of recordings that have had a profound impact on the course of modern music, its rich history including such musical icons as Ray Charles, Aretha Franklin, John Coltrane, and Led Zeppelin. The Atlantic Records Group roster today includes many of the world’s most popular recording artists, among them  James Blunt, B.o.B, Christina Perri, Coldplay, Death Cab for Cutie, Ed Sheeran, Flo Rida, fun., Lupe Fiasco, Bruno Mars, Matchbox Twenty, Janelle Monáe, Jason Mraz, K Michelle, Shinedown, Rob Thomas, Trey Songz, Wale, Wiz Khalifa, Zac Brown Band, and many more.

 

About Take-Two Interactive Software

 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe.  The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K.  Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

 

About 2K

 

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.

 

*According to 2008 – 2014 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through August 2014.

 

All trademarks and copyrights contained herein are the property of their respective holders.

 

Cautionary Note Regarding Forward-Looking Statements

 

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance.  Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict.  Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current and next-generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations.  Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2014, including the risks summarized in the section entitled “Risk Factors,” the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2014, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com.  All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

DaveHHM

Author: DaveHHM

Dave Luttrull: Owner/Editor in Chief of Hellhound Music. Star Wars nerd, Gamer, Destiny homer, blogger, writer and lover of all things music.

icon